![]() ![]() Tip: This step is optional since the actual icon assets are generated later. Copy your new icon asset into the drawable folder You don't have mixed new and old icon assets.Ģ. If I don't clean them up first, Android Studio doesn't seem to generate and overwrites the icon assets correctly. Delete all mipmap folders which consist of all the icon assets.This is just an example, you could be any icon asset file format. Delete ic_ and ic_launcher_foreground.xml in drawable folder.Delete all existing icon assets in Android Studio The following example is based on the new project template from Android Studio.ġ. This assumes you already have the icon asset and would like to import that you into your app using Android Studio. ![]() I hope this helps others as I feel all of the above is poorly explained in other documentation.How to add new icon asset to your Android App using Asset Studio in Android Studio? ic_launcher.xml/ic_launcher_round.xml would both point to: if you used png as foreground and color as background this telling the app to use the XML files sourced in the drawable folders and those files in turn tell the app to find all the png files in the other "mipmap" folders this telling the app to find those two XML files in the mipmap-anydpi-v26 folder ![]() references actual png files, ie: ic_launcher_foreground.pngĪnd finally, if you are using Cordova, you need to modify your config.xml to reflect the icon FILES to use: is simply root of all your mipmap folders If the Asset Type is an image (png/jpg) then the reference will be to the newly created png/jpg files that exist in any of the folders. - and references only XML, ie: ie_launcher_background.xml is the root of all your drawables folders Both of these xml files simply reference other files, if Asset type is color/art/text - the reference will be to other XML files that will either be in the folder or the folder. Regardless of Asset Types, both ic_launcher.xml and ic_launcher_round.xml WILL be generated. PNG/JPG asset types do not generate these xml files. Using Image Asset tool - ic_launcher_foreground.xml and ic_launcher_background.xml will ONLY be generated if each type (foreground tab/background tab) Asset Type is defined as anything BUT an image type. Posting my answer for anyone else that has the same issues. I copied that file to my projects res/drawable folder - and now I get the Android half robot Icon for my app when it compiles to my test device. ![]() I found a ic_launcher_foreground.xml file in a drawable (v24) folder deep in an Android Studio folder related to my project. The only time I can get the ic_launcher_foreground.xml file to appear in the "Output Files" screen is if on the foreground tab I select Asset Type: Clip Art Path: res/drawable/ic_launcher_background.xml Path: /dev/myApp/resources/m圜ustomIcon.png I bring this up because alot of other threads show the ic_launcher.xml and ic_launcher_round.xml files reference both background.xml and foreground.xml files in the same /drawable folder, unlike mine above. The /drawable folder is being created with the ic_launcher_background.xml file, but the Image Asset tool is not creating a /mipmap folder - it looks to be creating all the other /mipmap-XYZdpi folders and icons. I have read many threads on how to resolve this but none of them are working.Īs well, both ic_launcher.xml and ic_launcher_round.xml files are specifically referencing these two files: I have created all my adaptive icons in the Image Asset tool but its not creating the ic_launcher_foreground.xml file - which in turn is causing my build to fail because the foreground.xml file is being referenced in the ic_launcher.xml and ic_launcher_round.xml files. ![]()
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