Most reviews praised the excellent graphics, but criticized the game for being pointlessly difficult and having overall poor gameplay. In Japan, Famitsu gave it a score of three sevens and one eight for a total of 29 out of 40. Mario Pinball Land received "mixed" reviews according to the review aggregation website Metacritic. The game's final name was announced in June 2004 on Nintendo's official website. Further details were later revealed during the 2004 E3 expo, with playable demos and a release date of October 4. Mario Pinball Land was first announced under the working title of Mario Pinball in Nintendo's product release schedule on April 1, 2004, as one of two previously unannounced Mario titles for the GBA alongside an untitled new entry in the Mario Party series that would make use of the handheld's e-Reader peripheral, with a planned release date of May 24. Despite Fuse hiring more people, the whole game was created by a small team of only five people. Barritt added that he considered the portable " ideal platform for a pinball game, something that you can just pick up and knock the ball around for a bit" and stated that "with experience on systems like the Super Nintendo Entertainment System we knew we'd be able to push the hardware of the GBA very hard to its limits". As the resources were limited, Fuse decided not to develop the game for the GameCube, resorting to the Game Boy Advance instead. Afterwards Barritt and Horrocks went to Seattle to pitch the idea to Nintendo of America executives, and were approved. So they thought about a Mario pinball game, and produced a playable demo, featuring both the possible first area and the last one with a showdown with Bowser. Development Īs Adrian Barritt and Richard Horrocks, veterans of the Pro Pinball series, had founded Fuse Games, they decided that, in the words of Barritt "we needed a bit of impact before they would even bother to speak to us". To save Peach, Mario uses the Spherasizer to turn into a ball, allowing for the pinball action of the game. As Peach is about to take her turn, two Goombas kidnap her by aiming the cannon towards Bowser's Castle. Mario and Princess Peach visit a funfair and wait in line to try a ride called the Air Cannon, where the rider is turned into a ball via the Spherasizer and shot out of the cannon. The worlds consist of the Fun Fair (the main starting area), Grassy Greens, Frosty Frontier, Shifting Sands, and Bowser's Castle. There are five different worlds, each guarded by a boss. Mario must explore different areas to reach his aim of saving the princess. To proceed, Mario must collect enough stars to open specific doors, a gameplay element borrowed from Super Mario 64. Note the counters for stars, coins, and lives on the HUD. Gameplay Mario, a ball, has just been hit by a flipper. The game also got a re-release for the Wii U Virtual Console. It is the ninth Mario game for the Game Boy Advance and is considered a spin-off into the Super Mario series of games. Mario Pinball Land, known in Europe and Japan as Super Mario Ball, is a pinball video game developed by Fuse Games and published by Nintendo for the Game Boy Advance, released in 2004.
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