![]() The enemy ships can at least fly fairly straight about the place (such is the benefit of a computer driven AI) and swing their weapons. Now you would think that, because the enemy ships are very similar to yours and actually seem to have as much difficulty hitting you as you have hitting them, the game might not be TOO hard. And then you crash into your opponent, ultimately dealing more damage to you than to him. Your wayward ship flies haphazardly about the maps with you spinning your weapon for all your worth, only for you to miss your opponent by inches. The game proves irritating and unbelievably tricky. But ideas can prove flawed when put into practice. I like the idea, don’t get me wrong, of using only the mouse to move and the unique “spinny-weapon” system. Both Tim and Dogbert didn’t get far in the game describing their irritation with the controls and the difficulty and so they passed it onto the last guy to say “not it”.įor, the unique and interesting control system in Hammerfight is what lets it down. And the feeling is not simply me being picky. ![]() I really am not overly fond of Hammerfight. ![]() Unfortunately, unlike every other game in the Bundle. Plus it actually looks pretty damn cool as well, the graphics are well done, the animations are smooth and the environments are detailed and to put it simply: nice.Īlso on it’s plus side, the music isn’t really noticeable (or I didn’t notice it anyway) because like the clever game designers that they are, the creators made the music a part of the overall experience of the game rather than over-powering or annoying. There is a lot of destruction and smacking and “Leeroying” (or as Tim would say “Demacia-ing”) and basically it seems like a bit of senseless fun. In the back-story the ships can supposedly be used for a great many things, but nobody really cares about that, we’re here for the hitting. Melee weapons! The idea is that, using the mouse to fly your ship in circles, you make your weapons swing round the ship, building up momentum and then you try and get the weapons to smash into other ships. Okay, the main part of it is that there are weapons on the ship. And to this ship your in game character attaches weapons and other less interesting bits and bobs. Honest, guv!Ĭreated by Kranx productions in Hammerfight you control a tiny, hovering… thing… let’s call it a “ship”. I swear I gave the final game (well last of the original’s anyway) in the Humble Indie Bundle a good go. Anyways, I could ramble on some more, but you can find out what else there is by checking it out yourself.Okay so maybe I exaggerate a teeny-tiny bit in the title. ![]() The game is pulled along with a bizarre story of mountainside dynasties, gladiatorial combat and flying worm attacks. There are also projectile weapons that you can throw by building up momentum and releasing them at your opponent.and actually, you can throw any weapon by holding the release key, twirling it around and releasing to fling it. You can attach things to your weapons too, such as muskets and jewels that enchant the weapon with things like fire and lightning. You can even carry more than one at a time, but it weighs down your flying machine a lot. The weapon you carry can be a spiked mace or flail, a sword, a scythe, a hammer and several other things - over 50 weapons. The last game I remember having this direct of a control scheme was Die by the Sword. ![]() The entire game is controlled with the mouse, so to get a good swing you should make circular movements. Basically, you control this flying machine with one of many medieval weapons attached to it. I started playing Hammerfight a few days ago and it's a lot of fun. ![]()
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